Judging whether or not it’s actually successful, however, is going to require a lot more than the fan-friendly glimpses we were shown today.Ī tweaked version of multiplayer with thin bookends of narrative
(How much so? Andrew Wilson, CEO of EA, mentioned the “constructive” negative feedback the game had received during his opening remarks at the company’s big press event, EA Play.)Īfter spending some time with both the single-player campaign and the multiplayer mode in Battlefront II, I can confidently say that the game does indeed try to tackle the biggest problems that upset players the first time around.
Now it’s time for the sequel, and judging from the push here at E3, the sole purpose of Star Wars: Battlefront II is to address the many concerns of fans and gamers. While the early-release Battle of Hoth was exciting, over time the clunkiness of the flying missions, the simplistic weapons and skills options, and the total lack of a single-player campaign hampered the game’s staying power.
The prospect of a multiplayer game set in the world of the original Star Wars trilogy, from the developer behind the Battlefield series, seemed too good to be true. Star Wars: Battlefront got more than its fair share of hype when it launched two years ago.